Quelle:
https://steamcommunity.com/sharedfil...?id=2867892450
Ich habe das dort nur rauskopiert, die Formatierung kam aber nicht mit. "0" ist etabliert, "1" ist einmal befördert - entweder im rechten oder im linken Baum, "2" ist zweimal befördert im Baum, "3" ist die letzte Beförderung.
Amani
Tier
Bonus
0
Can be assigned to a city-state, where she acts as 2 Envoys. When established in a City-state, your cities that have a trade route to this city gain +2 food and +2 production.
1
City cannot be put under Siege and gains +5 City Defense Strength.
Provides an additional Strategic Resource per turn of each one you have revealed.
2
All cities within 9 tiles gain +4 Loyality per turn towards your civilization.
Enemy Spies operate at 3 levels below normal in this city.
3
While established in a city-state, doubles the number of Envoys you have there.
Liang
Establishes in 4 turns (from 5 turns)
Tier
Bonus
0
All Builders trained in this city will get +1 build charge.
1
+1 Production for Floodplain and Volcanic Soil tiles in the city. The city's improvements, buildings and districts cannot be damaged by Environmental Effects.
+1 Food on the city's revealed resources.
2
Can construct the City Park improvement on flat land in the city once Games and Recreation is unlocked. One per city. +3 Science and Culture, +2 Housing, +1 Amenity, +2 Appeal.
+1 Housing for every district and wonder in the city.
3
+1 Production on the city's revealed resources.
Magnus
Tier
Bonus
0
+50% yields from feature and resource harvests in this city.
1
Domestic trade routes to this city receive +2 Food. +20% growth in this city. +1 movement to settlers trained in this city
Domestic trade routes to this city receive +2 Production. Producing Settlers in this city does not consume Population.
2
+4 Production and +4 Power provided by the city's Coal, Oil or Nuclear Power Plant.
3
This city receives Production from all nearby Industrial Zone buildings with regional bonuses, not just the first.
30% Production increase to all nuclear armament projects in the city.
Moksha
Tier
Bonus
0
+15% Culture in the city. Religious pressure to adjacent cities is 100% stronger from the city. +2 Faith for every specialty district in this city.
1
+1 Culture per turn for each Citizen in the city.
City ignores religious pressure from Religions not founded by the Governor's player. Gain Faith equal to 25% of the construction cost when finishing buildings.
2
Allows city to purchase districts with Faith.
Apostles trained in the city receive 1 extra promotion when receiving their first promotion.
Warrior Monks trained in this city receive their first promotion
3
+100% Tourism from Great Works of Art, Music and Writing in the city.
Pingala
Tier
Bonus
0
+15% Science in the city.
1
+100% Great People points generated per turn in the city.
+1 Science per turn for each Citizen in the city.
2
Doubles the adjacency bonus of the city's Campus district.
Domestic Trade Routes to Pingala's city provide +3 Science.
3
30% Production increase to all space-program projects in the city.
Reyna
Tier
Bonus
0
Acquire new tiles in a city faster. +4 Gold per turn from each foreign Trade Route passing through the city.
1
Double adjacency bonus from Commercial Hubs and Harbors in the city.
This city receives +2 Gold from each unimproved feature and each breathtaking tile. Tiles adjacent to unimproved features receive +1 Appeal in this city.
2
+2 Gold per turn for each Citizen in the city and +1 Trade Route capacity while established in any city.
3
Allows city to purchase districts with Gold.
50% Gold discount on purchasing buildings and districts in the city.
Victor
Tier
Bonus
0
Increases city garrion Combat Strength by 5. Establishes in 3 turns.
1
Units within the city's territory get +3 Combat Strength. Your other cities within 9 tiles gain +4 Loyality per turn towards your civilization.
City cannot be put under siege. Accumulating Strategic resources in the city gain an additional +1 per turn.
2
City gains an additional Ranged Strike per turn. Military units trained in this city start with a free promotion that do not already start with a free promotion.
Strategic resources are not required in the city in order to build resource dependent units.
3
+25 Combat Strength to anti-air support units within the city's territory when defending against aircraft and ICBMs.